﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Bombardiman
{
    public class Bonus: GameObject
    {
        public Bonus()
            : base()
        {}

        public void Update(GameTime gameTime)
        {
            // needs edit
        }

        public void Draw(SpriteBatch spriteBatch)
        {
            // needs edit
            spriteBatch.Draw(base.getTexture(), base.getPosition(), null, Color.White, 0f,
                new Vector2(base.getWidth() / 2, base.getHeight() / 2), 1f, SpriteEffects.None, 0f);
        }
    }
}
